About PikPok
We’re PikPok, New Zealand’s longest-standing game developer, and we strive to make great game experiences for our players.
We want to bring success and joy by working together to entertain the world.
Over the years, we have built lots of games for all sorts of platforms, most recently titles like Into the Dead 2, Rival Stars Horse Racing, Agent Intercept and My Cat Club.
Our teams are small, and everyone involved can contribute to the decisions that shape the products.
We’re always working to build and maintain an inclusive, safe and fun studio culture. We are based in Wellington, NZ and we have an amazing group of designers, artists, programmers and support staff from all over the globe.
Now, we’re looking to add a new Experienced UX Designer to the team.
About the role
To us, game development is about creating amazing play experiences that engage and entertain.
As an Experienced UX Designer, you play a key role in helping us create those engaging experiences through the design of intuitive interfaces that allow our players to get the maximum enjoyment out of our games, while encouraging them to engage with our community, and monetise.
All UX Designers are part of the Design Division, but work closely with all other disciplines.
The purpose of the Design Division is to improve company revenue through designing highly engaging, entertaining and retaining games with systems that maximise the monetisation potential in the target audience.
In your role you may work on many different aspects of UX design, and on multiple projects. As such it is unlikely that you will be working on ALL of the below elements at any given time, but may work on all of them throughout your time in the role.
1. Live and Advocate the PikPok Company Values
Be Curious - Be interested in everything. Ask questions often. Seek to understand our players, their motivations and behaviours.
Frequently challenge your own ideas and positions.
Understand that everyone has something to teach and learn. Bring a level of enthusiasm and passion to your work.
Take Ownership - Don’t procrastinate. Be willing to make a commitment and own any subsequent successes and failures. Have the maturity to learn from mistakes and be hungry for feedback.
Understand that quality is everyone’s business and push yourself and others to own the delivery of quality. Be reliable, with a willingness to take a feature (or similar) and own it, including driving it, ensuring it is completed, looping in others, updating artifacts, and more.
Collaborate Well - Have a willingness to collaborate with others and think beyond yourself.
Have the ability and willingness to actively listen to others and see their side of the issue. Be willing to take advice without being defensive and to separate work critique from personal critique.
Understand the common purpose, support and nurture colleagues. Work toward the benefit of the company and project. Be respectful. Be understanding. Be kind.
2. Games Industry Knowledge
Learn, use, and share appropriate industry knowledge and experience, including but not limited to :
Intuition of future trends and opportunities.
3. Communication
Design is all about communication, both to the user through the game and to the team through your work. As such, communication skills, including but not limited to the below, are vital :
Create documents and artifacts (including presentations, mockups, wireframes, flowcharts, etc.) in a clear, concise and timely manner.
Phone : +64 4 471 2638 · Fax : +64 4 471 2639 · Online : Website · Facebook · Twitter · Linked in · YouTube · Instagram 4.
Organisation and Quality-Based Practices
Assist others, as required, to ensure goals are met and quality is paramount.
5. Hold and Drive the Project Vision
Participate in brainstorming and vision development, including engaging and encouraging cooperation and input from others, as required.
6. Work Ethic & Leadership Skills
Demonstrate ability to delegate sensibly to others;Inspire, motivate and encourage those around you.
Use data and research to validate solutions, where available. Seek data when it is not.
9. Consistency & Standards
Work with the Chief Design Officer and other UX designers to develop new, and existing, standards as required;Mockups & Wireframing
10. Loop & Flow Design
Use UI flows and affordances to see the experience end to end, to achieve both user satisfaction and business goals.
11. Interaction Design
Demonstrate knowledge about using UI elements to market and sell content or experiences.
12. Understand and work within PikPok’s Agile Framework
Acknowledge that PikPok’s Agile framework is itself adaptable as required.
13. Help deliver the goals of the Design Division
Help improve the effectiveness and efficiency of the division through your attitude, day-today work and forward-thinking strategies.
14. Actively support Health and Safety initiatives in the Studio
Report all accidents, incidents or near misses to HR pikpok.com withi