Unreal Environment Generalist
BRON Studios
Wellington, Wellington, New Zealand
6d ago

ABOUT THE JOB

BRON Digital, is a state-of-the-art virtual production and service company, that utilizes the Unreal Engine to develop and produce long-form animation for series television, short-form content, and motion pictures.

This division leverages BRON’s extensive experience producing traditional CGI animation to apply and adapt the best practices of linear animation pipelines and marry those with Unreal Engine centered, virtual production workflows.

The move allows BRON to broaden and expand its production and produce high quality content with much faster turnarounds.

We are looking for an UE4 Environment artist who has a passion for creating natural landscapes (Forests, Deserts, Tundra's, Beaches, etc).

If you are a wizard with Natural Environment Landscapes in UE4, we want to hear from you!

Requirements

Role & Responsibilities

  • Cover a wide range of styles from stylistic to photorealistic
  • Shader and texture development will be based heavily on reference artwork, paint overs and look development from the Art Department
  • Create photoreal environment landscapes
  • Sculpt terrain, blend in pathways, and integrate vegetation and trees
  • Maintain quality and continuity while developing shaders that support art direction
  • Be mindful of Real Time performance benchmarks
  • Harness tools and technology expertise to ensure all resources are being used most effectively
  • Ensure efficiency on all ends by linking performance, consistency, and workflow
  • Work effectively and efficiently to meet tight deadlines
  • Qualifications

  • 2 + years of experience using Maya, Substance Painter, Photoshop, Z-Brush, Mudbox or equivalent
  • 1+ years of shader development for Unreal or unity
  • Comfortable with Speed Tree and creating a variety of trees and vegetation
  • Well versed in integrating Quixel assets and setting up LOD's
  • Understanding of UV’s and texture Layout
  • Experience with developing and compiling shaders within Unreal
  • Understanding of lighting, particle systems, post-processes, material setup and general workflows inside Unreal Engine
  • Experience with writing scripting languages is an asset
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